
This is something i've thought of doing/compiling for a while. It would be nice to go through, in a similar vein as 28 Days, different topics specific to programming games in asm, things which you'd have found useful when you first started coding (i think the reason most of us started programming TI calcs was to write games). We could cover things like:
-different ways to handle tilemaps (maybe expand it later to things like parallax scrolling, bridges/masked tiles that the player can walk under/behind)
-collision detection
-interactive objects
-handling enemies/mobile objects
-paths
-maybe even sprite/fastcopy routines or the theory(ies) behind grayscale on our shitty LCDs
and other things that might require you to have a nice foundation in assembly but which aren't completely straightforward. Basically, a little primer to help people start writing GAMES (and being able to write their own routines without having to depend on prewritten routines, not that there's nothing wrong with that, they just don't always do exactly what you want them to). I dunno what your thoughts would be on something like this?
-different ways to handle tilemaps (maybe expand it later to things like parallax scrolling, bridges/masked tiles that the player can walk under/behind)
-collision detection
-interactive objects
-handling enemies/mobile objects
-paths
-maybe even sprite/fastcopy routines or the theory(ies) behind grayscale on our shitty LCDs
and other things that might require you to have a nice foundation in assembly but which aren't completely straightforward. Basically, a little primer to help people start writing GAMES (and being able to write their own routines without having to depend on prewritten routines, not that there's nothing wrong with that, they just don't always do exactly what you want them to). I dunno what your thoughts would be on something like this?