Progress

NanoWar's everlasting card game
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Madskillz

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Re: Progress

Post16 June 2013, 04:24

Sweet a new build sounds good. I can't wait.
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chickendude

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Re: Progress

Post17 June 2013, 13:42

I can, but only for two more weeks :D
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NanoWar

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Re: Progress

Post17 June 2013, 15:28

As I said, you need to wait till july or september. I had one week vacation in the middle of the semester (insane, I know) and now university is pressuring hard!
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chickendude

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Re: Progress

Post18 June 2013, 11:06

One week?! I'll be enjoying my two months off in Spain :D It seems like you've been in school since the dawn of time :P
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NanoWar

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Re: Progress

Post18 June 2013, 11:42

There won't be any classes between 6 july and 13 october ;) . But last week there were a few I missed.
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NanoWar

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Re: Progress

Post10 July 2013, 16:11

Card rotation animation, wohoo!
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NanoWar

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Re: Progress

Post17 July 2013, 17:46

I just implemented a card called Mastermind that let's you steal a card from your opponent's hand, haha I don't know why I didn't think of this before!
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Madskillz

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Re: Progress

Post03 August 2013, 04:10

I thought you had one like that before...either way glad its in there now, because it is a sweet idea.
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NanoWar

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Re: Progress

Post22 December 2014, 03:29

Merry Christmas, RevSoft. I call it version 1.1. There might be some bugs, so please test and tell me everything. Which cards do you like? Are they balanced?
Known issues are when casting cards that leave the fight screen (e.g. Peek) there might be no text at first. But that will be filled in later. I have only a few bytes for extra data left on the second app page... :)

Wizards in now powered by FunkLibrary. Runs like a charm, although it took me quite a while. But the code base is now very shiny, I will include the source when I release the final version someday :D . Have fun!

Cheers,
Robert
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chickendude

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Re: Progress

Post22 December 2014, 04:59

Awesome, downloading now :D
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Madskillz

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Re: Progress

Post03 January 2015, 23:24

Awesome, I will check it out! Glad to see you're still working on this Nano.
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NanoWar

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Re: Progress

Post11 January 2015, 03:23

Version 1.2
  • added four "wizards" to choose from (together with the starter deck in the beginning)
  • improved starter decks
  • improved quests (decks, bounties, achievments)
  • improved booster packs
  • added a few cards (now 62)
  • balanced cards
  • improved AI
  • improved speed when casting a card
  • improved fight log a lot
  • added cheats (write me if you want to look like a monster :green:)

It is my masterpiece. I'm having a lot of fun and I want to share it.

Can you beat the game?

menu.png
Main menu
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fight.png
Fight screen
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deck.png
Deck building
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shop.png
Shop
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play.gif
Game play
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chickendude

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Re: Progress

Post13 January 2015, 00:54

Will be loading this up on my real calc when class gets out. I'm excited to see more work being done on this :) I'll try to post a couple updates to my current projects here soon, too.
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chickendude

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Re: Progress

Post15 January 2015, 13:23

Whoa.. i just loaded the TI-OS back onto my calc after having had KnightOS on there for almost a year and all my old programs and apps were still there. Anyway, just loaded Wizards up, i'll give you my thoughts later.

EDIT: It's super addicting! One suggestion/feature request is for a different symbol to show up if you haven't placed all of that card in your deck. For example, if you have 4 Pestilence cards but only have 2 of them currently in your deck. And maybe another one for having 0 of that card in your deck? I'm not sure if it's that important though. I also saw that the AI discarded some cards and just teacher key'd out of the game with Mode trying to find a discard button :(

I love the terminal/action log thing and as always am super impressed by your interface and how you've used the keys.
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NanoWar

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Re: Progress

Post15 January 2015, 20:46

Cool, thanks for playing. I think I might instead just put a number indicator in the deck building screen where the little star is right now. If you want to discard a card just wait until your hand is full and the fearsome discard screen will pop up. I think it is better if you can only discard that way.
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chickendude

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Re: Progress

Post16 January 2015, 02:37

Ah, ok, so that's why they were discarding. I got that once and thought the screen/layout was really pretty :D I ran out of the little black spheres so couldn't play anything. The game is really cool, the next time i've got a long train ride i can easily see myself passing my time with Wizards.
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NanoWar

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Re: Progress

Post16 January 2015, 15:45

Yep, it's a bit annoying but adds some complexity to the game. Make sure to use enough Cybercores :)
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Re: Progress

Post21 January 2015, 16:28

Woah, Swoosh! (Read: This is amazing!)
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NanoWar

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Re: Progress

Post22 January 2015, 02:05

Thanks! Did you face a boss yet?
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chickendude

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Re: Progress

Post22 January 2015, 06:08

I haven't made it that far, i always lose on the 2nd or 3rd battle :/
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Re: Progress

Post22 January 2015, 11:39

I got to the 4th battle, then I lost because both were poisoned*2 and health was 2 for both, but since the player loses health first, I lost.
It is really a lot of fun.

Re: Progress

Post16 February 2015, 21:55

Cool, I'll have to check this out ina bit. :D
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chickendude

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Re: Progress

Post17 February 2015, 14:13

Ok, i had about 20 hours of bus rides and lots of time to myself the past couple weeks. I've beaten the first three bosses (though i had to keep count of how much HP the boss had left for the second two bosses on a piece of paper). The third boss, Evolution, took me forever to kill. It seems like they've got a ton of high-damage attack cards. Also, Ambush is super annoying! Though really that's how i beat the third boss, as i used Mastermind to steal the boss' Ambush and then killed them with it :P

After that i haven't been able to beat any of the new bosses. Today on the bus i finally got to the 4th round (after making a comeback from 1HP vs. the other player's 15HP in the 3rd round!), but of course died.

Btw, one of my new favorite cards is Reminisce. I love using that with those cards that do major damage (eg. Fireball or Grim Claws) or with Contaminate after the enemy just used an antidote.

Also, i think there's a mistake in the description for Fireball. It says "Deals 5 damage to your opponent. Adds 1º" but really it adds 2 spheres. The icon shows that it adds 2 spheres.

Anyway, this game is great and super addicting. But i dunno if i'll ever be able to beat the other three bosses. I wish i could find some more antidotes, though. Being poisoned sucks. I dunno which set of cards to buy to get those, though.

EDIT: I forgot to mention that i am really impressed by the AI, it seems to know how/when to use the cards (at least as well as i do, heh) and doesn't just randomly play a card.
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NanoWar

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Re: Progress

Post17 February 2015, 19:08

I'd probably buy random booster packs. But Reminisce is pretty powerful, I like to combine it with the pulses. I think Pandora's Box is one of my favorite cards.

The difficulty might be an issue. I remember changing all enemy decks in the last few commits and they are not very well tested. I could decrease the enemies' health.

The AI is dumb. It plays the "best" cards first from a fixed order, but I added constraints such as only play Anitidote if poisoned. I think it also switched the tactic to play more healing spells when under 10 health.

Thanks for playing!!
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