Priorities
(from fastest to slowest)
Spell Almanac
Spell Name, Levels, Power [values per level]
Description
Berserk, 2, [3, 2]
You get double damage this turn. You deal double damage next turn.
Blessing, 1, 1
You get half damage this turn. Next spell can't be countered.
Counterspell, 1, 4
Counters opponent's spell.
Daybreak, 1, 5
You get no damage this turn. Your spells get two power next turn (instead of one).
Drain Life, 3, [1, 2, 6]
Deal [2, 3, 5] damage, heal same amount.
Fireball, 3, [1, 1, 1]
Deals [4, 5, 6] damage.
Flash Heal, 3, [1, 1, 1] disabled
Heals [4, 5, 6].
Hallow, 2, [4, 3]
Damage you take this turn heals you instead.
Inspiration, 2, [5, 4]
Casts the spell you played last turn again.
Prayer, 2, [2, 2]
Heals [5, 7].
Pyroclasm, 3, [4, 5, 6]
Deals [6, 8, 10] damage to both players.
Soul Fire, 2, [4, 5]
Deals [6, 9] damage.
Torment, 3, [3, 2, 2]
Deals [4, 5, 7] damage that can't be prevented. Opponent can't heal this turn.
Twin Thoughts, 2, [4, 3]
Casts same spell as opponent.
Vengeance, 2, [5, 4]
Deals twice as much damage as you took this turn.
(from fastest to slowest)
- Counterspell
- Flash Heal
- Berserk
- Hallow
- Blessing
- Daybreak
- Fireball
- Drain Life
- Torment
- Soul Fire
- Vengeance
- Pyroclasm
- Prayer
- Twin Thoughts
Spell Almanac
Spell Name, Levels, Power [values per level]
Description
Berserk, 2, [3, 2]
You get double damage this turn. You deal double damage next turn.
Blessing, 1, 1
You get half damage this turn. Next spell can't be countered.
Counterspell, 1, 4
Counters opponent's spell.
Daybreak, 1, 5
You get no damage this turn. Your spells get two power next turn (instead of one).
Drain Life, 3, [1, 2, 6]
Deal [2, 3, 5] damage, heal same amount.
Fireball, 3, [1, 1, 1]
Deals [4, 5, 6] damage.
Flash Heal, 3, [1, 1, 1] disabled
Heals [4, 5, 6].
Hallow, 2, [4, 3]
Damage you take this turn heals you instead.
Inspiration, 2, [5, 4]
Casts the spell you played last turn again.
Prayer, 2, [2, 2]
Heals [5, 7].
Pyroclasm, 3, [4, 5, 6]
Deals [6, 8, 10] damage to both players.
Soul Fire, 2, [4, 5]
Deals [6, 9] damage.
Torment, 3, [3, 2, 2]
Deals [4, 5, 7] damage that can't be prevented. Opponent can't heal this turn.
Twin Thoughts, 2, [4, 3]
Casts same spell as opponent.
Vengeance, 2, [5, 4]
Deals twice as much damage as you took this turn.