Spell list

NanoWar's Spell-Caster game
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NanoWar

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Spell list

Post23 November 2011, 10:46

Priorities
(from fastest to slowest)
  1. Counterspell
  2. Flash Heal
  3. Berserk
  4. Hallow
  5. Blessing
  6. Daybreak
  7. Fireball
  8. Drain Life
  9. Torment
  10. Soul Fire
  11. Vengeance
  12. Pyroclasm
  13. Prayer
  14. Twin Thoughts

Spell Almanac
Spell Name, Levels, Power [values per level]
Description

Berserk, 2, [3, 2]
You get double damage this turn. You deal double damage next turn.

Blessing, 1, 1
You get half damage this turn. Next spell can't be countered.

Counterspell, 1, 4
Counters opponent's spell.

Daybreak, 1, 5
You get no damage this turn. Your spells get two power next turn (instead of one).

Drain Life, 3, [1, 2, 6]
Deal [2, 3, 5] damage, heal same amount.

Fireball, 3, [1, 1, 1]
Deals [4, 5, 6] damage.

Flash Heal, 3, [1, 1, 1] disabled
Heals [4, 5, 6].

Hallow, 2, [4, 3]
Damage you take this turn heals you instead.

Inspiration, 2, [5, 4]
Casts the spell you played last turn again.

Prayer, 2, [2, 2]
Heals [5, 7].

Pyroclasm, 3, [4, 5, 6]
Deals [6, 8, 10] damage to both players.

Soul Fire, 2, [4, 5]
Deals [6, 9] damage.

Torment, 3, [3, 2, 2]
Deals [4, 5, 7] damage that can't be prevented. Opponent can't heal this turn.

Twin Thoughts, 2, [4, 3]
Casts same spell as opponent.

Vengeance, 2, [5, 4]
Deals twice as much damage as you took this turn.
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NanoWar

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Re: Spell list

Post30 November 2011, 17:19

(updated)

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