So this is a project that started four days ago. If you know how to code, have a plan in your head and sketches on your paper nothing can stop you
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Basically this is another wizard game where you cast spells and destroy your enemy. Spells have power (the spheres) that loads every turn. Spells that reached their power maximum can be cast. Both players decide which spell they cast subsequent. The spells are then cast in priority order (slowness of a spell).
From slowest to fastest you get:
Spells can be leveled in a skill tree (TBD). They are stronger in higher levels or may require more power to cast. Power costs may also decrease in higher levels if the strength of a spell (e.g. damage/heal) stayed the same. [...] Anything is possible!
In this demo version the opponent always plays Searing_Pain LV3 for test purposes. Later a two player give-me-the-calc mode should be default.
To start use "Asm(Legends)".
Update: The nightly-build version is always here: http://dl.dropbox.com/u/902690/Legends.8xp

Basically this is another wizard game where you cast spells and destroy your enemy. Spells have power (the spheres) that loads every turn. Spells that reached their power maximum can be cast. Both players decide which spell they cast subsequent. The spells are then cast in priority order (slowness of a spell).
From slowest to fastest you get:
- Justice: Deals two times the damage that has been dealt to you this turn
- Agility: Next spell has increased priority ( see below)
- Prayer: Heal
- Drain_Life: Damage and heal
- Searing_Pain: Damage
- Fireball: Damage
- Flash_Heal: Heal (fastest heal spell)
- AGILITY_MOVE = Agility increases priority to here
- Counterspell
- UNCOUNTERABLE_MOVE = Concentration (TBD) increases priority to here
Spells can be leveled in a skill tree (TBD). They are stronger in higher levels or may require more power to cast. Power costs may also decrease in higher levels if the strength of a spell (e.g. damage/heal) stayed the same. [...] Anything is possible!
In this demo version the opponent always plays Searing_Pain LV3 for test purposes. Later a two player give-me-the-calc mode should be default.
To start use "Asm(Legends)".
Update: The nightly-build version is always here: http://dl.dropbox.com/u/902690/Legends.8xp
- Attachments
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Legends.8xp
- Revision 1
- (3.18 KiB) Downloaded 2040 times
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- Legends Screen
- Legends.png (941 Bytes) Viewed 91780 times
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- Legends Animated
- Legends.gif (64.97 KiB) Viewed 91780 times