
Nothing too special, currently just a tilemap/character on the top screen and text on the bottom screen. I could upload the .nds ROM, that'd probably be easier. add can attest to the fact that i suck at C, i kinda feel like this would be easier to write in ASM a lot of times, at least how to structure data. But things are slowly coming together. We've also got a map editor written in Python which lets you edit basic values of individual tiles (whether they are passable and what layer they should be drawn to) as well as add events to specific places on the tilemap. It's a start, but we're getting there 
EDIT: And the tiles are obviously just placeholders, for now. Drawing color tiles is much harder than black and white...

EDIT: And the tiles are obviously just placeholders, for now. Drawing color tiles is much harder than black and white...
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- map.png (5.11 KiB) Viewed 20298 times
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- mapeditor.png (25.07 KiB) Viewed 20298 times