Page 1 of 1

VVVVVV for TI-83+ series calcs

PostPosted: 15 February 2014, 06:32
by pimathbrainiac
So I'm pimathbrainiac from Omnimaga/Cemetech/TI-Planet/ticalc.org, and I'd like to post about a project of mine!
It's a port of the PC/3DS game VVVVVV by Terry Cavanagh. See http://thelettervsixtim.es for information about the original game.
To put it in short: VVVVVV is an action-puzzle platformer where you can not jump; you can only flip gravity.
I am not porting the entire original game, but rather the concept with some of my own levels and some from the original game.

Features:

Done:
A menu
Veni Vidi Vici

Kind of done:
Custom maps

Planned:
Shiny trinkets
Moar tilemap.

The original game had an overworld, but not mine. Mine will still be nonlinear, though.
So far, the map has 2 paths. In this update, a lot is added to both (although one's much harder at this point :P).

Image

The above screenshot is with wabbit at 50%, btw.

Image

Zip attached, enjoy!

Original Omni thread: http://www.omnimaga.org/index.php?topic=15787.0

Re: VVVVVV for TI-83+ series calcs

PostPosted: 16 February 2014, 01:29
by chickendude
I've followed this over at Omnimaga. Nice work :)

I have to admit though that it seems much too hard for me.

Re: VVVVVV for TI-83+ series calcs

PostPosted: 16 February 2014, 12:14
by pimathbrainiac
You eventually get the hang of it, like in the original game.

Re: VVVVVV for TI-83+ series calcs

PostPosted: 19 February 2014, 03:43
by NanoWar
It ain't very error forgiving... some people like harder games, I prefer easy ones, too :)

Re: VVVVVV for TI-83+ series calcs

PostPosted: 19 February 2014, 13:24
by pimathbrainiac
The original game wasn't error forgiving either. :P

Anyways, I'm working on more tilemaps and bugfixing/documenting custom maps. Expect more within a week!

Re: VVVVVV for TI-83+ series calcs

PostPosted: 20 February 2014, 00:47
by NanoWar
You could give 1 px discount on the collision detection!! :D