Digger (Omnimaga contest 2013)

Another little project, this time (possibly) a graffiti game. I was thinking you'd have to go around collecting paints, dodging police, rival crews, finding nice walls to paint on, etc. I haven't quite gotten everything figured out in my head yet, but i'm working on it.
Here's a screenshot of the engine so far:

There are still quite a few glitches with the jump detection, but for now it supports tiles with variable (Z) heights (you can see the two tables, one has a height of 8 the other a height of 4, and the trash can has a height of 5).
And just now i was thinking that the engine would probably work fairly well in a skateboarding game... The only thing is i'm not quite sure how to handle ramps. Once the contest's over maybe i'll look into it some more
Here's a screenshot of the engine so far:
There are still quite a few glitches with the jump detection, but for now it supports tiles with variable (Z) heights (you can see the two tables, one has a height of 8 the other a height of 4, and the trash can has a height of 5).
And just now i was thinking that the engine would probably work fairly well in a skateboarding game... The only thing is i'm not quite sure how to handle ramps. Once the contest's over maybe i'll look into it some more
