[ASM-TI83] Flip Flop (yet another clone or lights out)

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contra-sh

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[ASM-TI83] Flip Flop (yet another clone or lights out)

Post22 February 2012, 13:36

Hi,

Here's one of my two new projects (other one is same game clone).
This is a clone of lights out.
- Levels are randomly generated.
- You can choose between two graphics mode (bubbles or rocks).
The game seems very easy but it's not easy at all xD


Let's see the screenies :

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Madskillz

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Re: [ASM-TI83] Flip Flop (yet another clone or lights out)

Post25 February 2012, 08:19

Looking good. Can you win and is there a timer? If no timer, can I suggest adding one ha? Looks good though I like the different looks between the two.
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contra-sh

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Re: [ASM-TI83] Flip Flop (yet another clone or lights out)

Post27 February 2012, 16:44

The game is really really hard (I never finished it without using a solver).
Adding a timer is not necessary, or eventually just to know how many steps it takes to finish the board.

But are you talking about a timer which ends the games when time is up or just a timer which says "it takes 126 steps to finish this board" ?

About the possible solution... Huh, actually I don't know if a board has a solution or not.
This is one thing on my todo list :) ?
It seems that all symmetricals board are resolvable, so I can probably generate an half board and copy it to the second part of the board.
Do you have another idea? Some people says it's quite easy to generate well formed boards, but they don't say how ^^
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contra-sh

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Re: [ASM-TI83] Flip Flop (yet another clone or lights out)

Post03 March 2012, 19:47

Binary + sources here :
http://www.ticalc.org/archives/files/fileinfo/445/44592.html

(this is probably not the final version)
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Madskillz

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Re: [ASM-TI83] Flip Flop (yet another clone or lights out)

Post04 March 2012, 23:58

Instead of a timer, a step counter, as you suggested, would be a much better solution. I wish I had a backup of the old forum because 3fg had made a similar game in ASM and Jim_e had an elegant solution for building boards. The generating a half board seems like a good idea because then you know the board is solvable for sure. Versus a randomly generated board where a winning outcome isnt a possibility.
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contra-sh

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Re: [ASM-TI83] Flip Flop (yet another clone or lights out)

Post16 November 2012, 18:45

Or an easy solution to have something solvable is to create a board from a solved board. Starting from a finished board then generate 30 or more random actiond then give the board to the player :D
And I could do something like 20 action for easy, 40 for normal, and 80 for insane or something like this.

That what I will do probably when I will find time to do that :)

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