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Fruit Ninja

PostPosted: 07 February 2012, 01:58
by Deep Thought
This is a demo of yet another Axe game (and yet another clone of a classic iPhone game). Swipe your finger across the keypad from the row containing MATH down like it's a touch screen to slice. There are no points, splatters, or sliced animations yet, but there are already four types of fruit and bombs.

Image

Download

Re: Fruit Ninja

PostPosted: 07 February 2012, 10:34
by NanoWar
Yay! Touch until your fingers bleed! :D Amazing work.

Re: Fruit Ninja

PostPosted: 20 February 2012, 14:46
by chickendude
It looks really awesome, Deep Thought!

Re: Fruit Ninja

PostPosted: 25 February 2012, 08:17
by Madskillz
wow...looks pretty true to the iPhone game. I like the way you handle the touch aspect of the game. Genius idea. Cant wait to see what it will look like once you add in all the other animation, points and stuff.

Re: Fruit Ninja

PostPosted: 25 February 2012, 18:38
by Deep Thought
Some updates in the past three days: points, drop count, and combos!

Updated screenshot and link in the first post.

Re: Fruit Ninja

PostPosted: 25 May 2012, 15:21
by Deep Thought
Final version linked in the first post! I'll add a readme and start uploading it to archives soon.
NanoWar wrote:Yay! Touch until your fingers bleed! :D Amazing work.
I actually do seem to be wearing the skin off the pad of my thumb :weird:

Re: Fruit Ninja

PostPosted: 27 May 2012, 03:39
by Madskillz
Awesome I was curious how this was progressing. I will go download it right now.

Re: Fruit Ninja

PostPosted: 27 May 2012, 05:38
by Deep Thought
The main thing I added was the title screen and a high score system.

And I finally got around to make a video of it, so you can see the updates here: http://youtu.be/WhDquSJ2Rr8

Re: Fruit Ninja

PostPosted: 27 May 2012, 22:06
by Madskillz
Well done sir. Graphics are true to the original and your controls are top notch. Way to think outside the box Deep Thought. The way you slice fruit in your game was a pretty genius way of handling it.

Re: Fruit Ninja

PostPosted: 06 September 2012, 01:12
by Deep Thought
After fixing a bug that would occasionally corrupt a byte of RAM when the program gets run from a shell while archived, here's what I'll call the final version: http://www.ticalc.org/archives/files/fi ... 45003.html

Enjoy!
Madskillz wrote:Well done sir. Graphics are true to the original and your controls are top notch. Way to think outside the box Deep Thought. The way you slice fruit in your game was a pretty genius way of handling it.
That was the plan—I wanted to make something interesting out of a completely absurd concept that no one else would try :D