Fruit Ninja

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Deep Thought

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Fruit Ninja

Post07 February 2012, 01:58

This is a demo of yet another Axe game (and yet another clone of a classic iPhone game). Swipe your finger across the keypad from the row containing MATH down like it's a touch screen to slice. There are no points, splatters, or sliced animations yet, but there are already four types of fruit and bombs.

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Last edited by Deep Thought on 25 May 2012, 15:19, edited 4 times in total.
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NanoWar

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Re: Fruit Ninja

Post07 February 2012, 10:34

Yay! Touch until your fingers bleed! :D Amazing work.
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chickendude

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Re: Fruit Ninja

Post20 February 2012, 14:46

It looks really awesome, Deep Thought!
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Madskillz

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Re: Fruit Ninja

Post25 February 2012, 08:17

wow...looks pretty true to the iPhone game. I like the way you handle the touch aspect of the game. Genius idea. Cant wait to see what it will look like once you add in all the other animation, points and stuff.
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Deep Thought

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Re: Fruit Ninja

Post25 February 2012, 18:38

Some updates in the past three days: points, drop count, and combos!

Updated screenshot and link in the first post.
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Deep Thought

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Re: Fruit Ninja

Post25 May 2012, 15:21

Final version linked in the first post! I'll add a readme and start uploading it to archives soon.
NanoWar wrote:Yay! Touch until your fingers bleed! :D Amazing work.
I actually do seem to be wearing the skin off the pad of my thumb :weird:
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Madskillz

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Re: Fruit Ninja

Post27 May 2012, 03:39

Awesome I was curious how this was progressing. I will go download it right now.
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Deep Thought

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Re: Fruit Ninja

Post27 May 2012, 05:38

The main thing I added was the title screen and a high score system.

And I finally got around to make a video of it, so you can see the updates here: http://youtu.be/WhDquSJ2Rr8
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Madskillz

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Re: Fruit Ninja

Post27 May 2012, 22:06

Well done sir. Graphics are true to the original and your controls are top notch. Way to think outside the box Deep Thought. The way you slice fruit in your game was a pretty genius way of handling it.
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Deep Thought

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Re: Fruit Ninja

Post06 September 2012, 01:12

After fixing a bug that would occasionally corrupt a byte of RAM when the program gets run from a shell while archived, here's what I'll call the final version: http://www.ticalc.org/archives/files/fi ... 45003.html

Enjoy!
Madskillz wrote:Well done sir. Graphics are true to the original and your controls are top notch. Way to think outside the box Deep Thought. The way you slice fruit in your game was a pretty genius way of handling it.
That was the plan—I wanted to make something interesting out of a completely absurd concept that no one else would try :D

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