Tornado

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Re: Tornado (working title)

Post04 February 2015, 21:37

Ooh, looks great except maybe that I think the black stars are a bit distracting.
:-)
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NanoWar

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Re: Tornado (working title)

Post04 February 2015, 23:20

Ok I change it to white stars :) It's fog of war after all.

Now the correct random map part is drawn! (minimap shows you're at a T-crossing facing right)
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Re: Tornado (working title)

Post05 February 2015, 14:24

Now it looks much less distracting :-)
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NanoWar

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Re: Tornado (working title)

Post05 February 2015, 18:13

I got scrolling in random maps! Yay! Now adding items, teleports etc...
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NanoWar

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Re: Tornado (working title)

Post06 February 2015, 18:53

Omg, items and teleport!!! And fog! :green:
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Re: Tornado (working title)

Post06 February 2015, 21:35

Woah, nice work!
I'm sorry for not being much of a... what's it called?
Help?
I'm not being much help to you in any case, I can only supply you with opinions :-(
I feel useless..
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NanoWar

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Re: Tornado (working title)

Post08 February 2015, 20:59

Nono not at all. I dont need help, I need opinions and ideas, also criticism. Any statement is good. If nobody posts I assume it is boring! :D Thanks for the supprt.
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Re: Tornado (working title)

Post08 February 2015, 21:17

Ah, great, that's all I have to offer as of right now. :-)

I was quite surprised when you got all these things up and running so fast, but I guess you are a lot more experienced than me, so I shouldn't be surprised.

Is there a way to make the water look like it's flowing in one direction without having to resort to ugly tricks/hacks?
Or maybe that's the better way to go about it.. I dunno.
I think it could look nice to have the water flow in one direction, not just up, down, up, down etc. Not entirely sure though, just a thought.

Keep up the good work!
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NanoWar

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Re: Tornado (working title)

Post08 February 2015, 21:30

Well you can have the source if you want, it's still pretty general right now and far from optimally programmed. I'm pretty pragmatic and dont do fancy stuff such as chickendude who makes everything quick (and dirty? :D). I like standards and getting things done. That's why I nomally do rather static games such as card games or puzzles. But I love RPG as much, so I give it a try. I know z80 asm for more than ten years now. Heh.
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Re: Tornado (working title)

Post08 February 2015, 21:35

O.o, regarding the source, if you don't mind, why not put it up on the organization? :-D

I gotta look up the "pragmatic vs quick and dirty" thingy to understand it. xD

Also, 10 years! Awesome!
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NanoWar

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Re: Tornado (working title)

Post08 February 2015, 21:50

When I scroll in Tornado, I draw the entire map again whenever I scroll the screen for one tile row... Chickendude embedded the tilemapping into the lcd update function, amiright??
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Re: Tornado (working title)

Post08 February 2015, 21:54

You mean the "walk to the edge of the screen and another step, scroll, then you end up on the edge of screen+1" in yours vs chickendude's "scroll as long as your not in the middle area" (not necessarily exactly the middle)?
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NanoWar

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Re: Tornado (working title)

Post08 February 2015, 22:05

No. z80 is so slow, but I dont care. I refresh the screen too often and generally like clean code over fast code. Allthough on z80, fast is better but still :p
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Re: Tornado (working title)

Post08 February 2015, 22:11

Hehe, I agree that clean code is nicer when programming on bigger platforms, but one of the things with the z80 is that it's very limited so it's usually better to write code that works fast than code that looks good but takes too much space and is slow(er).
Compared to the 6502/6510 (C64) it's not as limited though. xD
I think if it was a bit less limited platform (possibly the ARM7TDMI?) the clean code would be the goto standard (for me) as it's easier to read, understand, work with and expand.

While that said, I'm not the experienced programmer here so don't take my opinions as a gold standard xD
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NanoWar

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Re: Tornado (working title)

Post10 February 2015, 15:49

New village, a warp animation (actually should be later used for monster encounter) and the map change.
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Re: Tornado (working title)

Post12 February 2015, 16:49

Looking good! I hadn't noticed that the grass moves a bit too, nice touch!
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NanoWar

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Re: Tornado (working title)

Post14 February 2015, 02:00

New enter building animation!!!
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Re: Tornado (working title)

Post14 February 2015, 12:25

Me like. :-)
Also, I'm guessing the "X"ed doorways are non-enter able, good design choice if that's the case! :-D
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NanoWar

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Re: Tornado (working title)

Post14 February 2015, 23:30

Jup they will open when the game progresses... or so :D .
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chickendude

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Re: Tornado (working title)

Post17 February 2015, 13:18

Wow this is looking great! I really like the forest maps. I like them a lot more than the mostly water maps, to be honest. The buildings look great as does the animation entering/exiting houses.

Yeah, my code tends to be less modular/clean-looking, not necessarily optimized but when i know i'll need it i tend to aim more for speed than size. I also often take code from older projects and rewrite them to be more specific to what i need in my new project. I dunno how many sprite routines i've written, aligned, non-aligned, masked, 8x8, 16x16, 24x24, variable width, etc :P But the reason why my fastcopy handles smoothscrolling in my tilemap engines is because it made it really easy to draw maps, because i can optimize my tilemap routine to directly ldir the sprites to the gbuf (since i draw the map byte-aligned) without needing a sprite routine. I also keep track of the current gbuf position to avoid having to calculate that each time i draw a new tile. It makes animating tiles and all the masking and stuff i do in Juego much easier, i'm not sure how i'd do that if i had to draw an entire screen full of non-aligned masked tiles ;)

So, Nano, any hints on a storyline?
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NanoWar

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Re: Tornado (working title)

Post17 February 2015, 18:57

The water maps are randomly generated and will be in the game, too. And I will make another set of forest maps for that aswell. What you meant is the village in the forest, right? That's just the starting point and you will (maybe) travel through the randomly generated maps to reach other places :)
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NanoWar

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Re: Tornado (working title)

Post17 February 2015, 20:58

Ok there you go: random forest maps :) .
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Re: Tornado (working title)

Post19 February 2015, 17:09

Looking good! :)
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Madskillz

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Re: Tornado (working title)

Post15 March 2015, 01:47

Looking good Nano, I like the idea.

Re: Tornado (working title)

Post18 June 2015, 01:55

This looks very neat, I hope it's still being worked on!
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