Some of you have seen it already: I started to work on mostly graphics and tilesets/maps for a little good old black&white TI83+ RPG project called Tornado (working title). Eventually this will maybe turn into be a revsoft group project (chickendude, I'm looking at you) or so and I want to have fun and go crazy with story and gameplay, but not so much mechanics wise. I mean it will be basically a 8x8 tiles screen scroller with RMEs (huh new abbreviation for random monster encounters
) and for my taste it would be nice to have some item collecting/alchemy/combination/crafting features aswell. That's also why the name is not fix and could be changed when I, we, you, decide on some game elements.
Some graphic mockups and a tilemap scroll implementation screeny and a battle screen mockup follow oh and an inventory mockup. In the "random" tilemap there are differently shaped rooms and road connections (8x12 tiles) like "crossing" or "straight" or "T-scrossing" etc. which can be assembled randomly as in Dragon Quest Monsters! Yay!

Some graphic mockups and a tilemap scroll implementation screeny and a battle screen mockup follow oh and an inventory mockup. In the "random" tilemap there are differently shaped rooms and road connections (8x12 tiles) like "crossing" or "straight" or "T-scrossing" etc. which can be assembled randomly as in Dragon Quest Monsters! Yay!
- Attachments
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- inventory 2.bmp (18.05 KiB) Viewed 45363 times
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- battle-bw.png (637 Bytes) Viewed 45364 times
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- map.png (21.33 KiB) Viewed 45366 times
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- random.png (17.71 KiB) Viewed 45366 times
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- FirstMap.gif (892.73 KiB) Viewed 45366 times