The two RPG games i'm working on are
GALL and
Juego. I've also got two other projects that have been taking most of my time, however. One of those is
Pokémon Monochrome with deeph over at yAronet:

I've been working on converting it over to an app and buffing up the text routine. It's probably a bit overkill now but now it's pretty powerful and making complicated menus and things are really easy. Currently i'm trying to fix the battle routine (rewriting routines to get rid of SMC and doing a bit of clean-up and optimization along the way). But that's a huge project...
EDIT: Forgot to answer the first part. The flicker's one part of it, it looks perfect on emulators but i've never gotten something flickerless oncalc. For some projects it looks nice, especially when everything fits on one screen (though it also will suck your batteries dry). What i really don't like is how it limits you so much, takes up so much processing power. I've kinda gotten used to having more power than i need even with our crappy LCD. Grayscale just reminds me how limited these machines really are. Making a smoothscrolling grayscale RPG for example is way beyond my abilities. And i tend to enjoy writing my own code more than borrowing other people's (for example, the grayscale libraries). I think this helps make my code a little faster since things are tuned to what i need, but a lot of times it also makes my lazy side show where i take shortcuts like byte-aligning things so i don't have to worry about bit-shifting and can use ldi/ldir to copy sprites.